Platforms: Xbox One, PlayStation 4 (Reviewed) and PC
Publisher: OPQAM Game Studios
Developer: OPQAM Game Studios
Release Date: PS4: September 6, XB1 and PC: September 7
The guys over at OPQAM Game Studios reached out to me and asked if I would like early access to their new exciting game, DOGOS. Obviously, I said “Yeah”, and they sent me the code. I went into DOGOS with very low expectations, as a classic “SHMUP” (Shoot ’em up) game, isn’t really my kind of thing – or so I thought. DOGOS is far from a bad game with some impressive graphics.
DOGOS has some very impressive graphics, running at 1080p 60FPS on the PlayStation 4. If you’re on PC, the frame rate is unlocked, meaning that, if your PC can handle it, you can play DOGOS with as high a FPS as you like. It features some very vibrant colours, and good level design. You can clearly tell that OPQAM has spent some time getting the graphics looking good.
Even though the 60FPS makes DOGOS very immersive and gripping, I found it very nauseous at times, as well. It seemed to have the same effect on me that Virtual Reality does, so if you feel sick after using VR, this game may not be for you. However, this only happened for me on a few levels, not all of them, so do not be completely put off due to this one factor.
Overall, DOGOS’ graphics are pretty well done.
Earth has been invaded by a perverse race of bio-mechanical beings from outer-space known as Zeetnuks. A group of humans organize themselves to resist the invasion, but soon discover they don’t stand any chance against the enemy’s technological superiority. The Resistance decides to embark on an ambitious project: combining human and alien engineering, they set out to create a fleet of ships to fight the invaders.
The Zeetnuks uncover the Resistance’s plans and they launch a surprise attack against the base where the humans are developing the prototypes. During the attack, Desmond Phoenix, a skilled pilot, manages to escape on a KZ 72—one of the models being developed, which everyone will come to know as DOGOS.
DOGOS tells the story of that pilot, and how his actions changed the future of the human race
Music and Audio
DOGOS has some very intense, but exciting audio for the players to listen to. You can find one of the softer pieces of music here:
Gameplay and Replayability
DOGOS features some classic style “shoot ’em up” gameplay, with a modern twist. It features some very good AI, that is well made. The AI is quite intelligent and knows how hard it should challenge the user, depending on the skill level they have chosen. You get some ground enemies which, as most of them don’t move, they are usually easier to hit compared to the air targets. The air targets will aim to swarm around you, giving you that feeling that a Shmup game should. The way they swarm actually reminds me of the AI in Hard Reset Redux, which you can find the review of here: Hard Reset Redux Review
Near the end of DOGOS, you will find that you will have to battle some bosses. If you are strategical about it, then you will find it very easy. However, at some levels of difficulty, this will still be a very tricky situation. Some of the bosses earn you a trophy for completing them, which is a nice touch.
As you progress through DOGOS, you will end up having some upgrades for your ship. Whether that be a new skin or a new weapon, it features some nice upgrades. The weapon upgrades could either be a new weapon to shoot enemy ground units, such as a sniper, or a new weapon to murder the air units. The upgrades are well-balanced throughout the game and give you a good advantage when trying to defeat the enemies on the hardest difficulty.
You can use these upgrades to go back and try to complete every objective in the earlier levels. Doing this will get you more progress towards the Platinum Trophy. This gives DOGOS some very good replay value. However, once that is done, there is no reason for you to go back and play the game ever again.
I asked the people over at OPQAM Game Studios if they were thinking about adding any new content through either free updates or DLC, and they responded with:
“We are thinking of it, we don’t keep anything on purpose to make a DLC, all we have is in the game right now. After the release we can start working on it “
The cut scenes in DOGOS are very minimal. There are only the occasional few, which makes the game sometimes feel a bit odd. You may complete a really intense mission then it will quickly throw you into something else completely different. I reckon OPQAM could sort this out in a future update.
I found that because there are no save slots on DOGOS, being a reviewer and trying out different difficulty types was quite hard, as every time I switched difficulty, my progress was lost. I really hope OPQAM can change this in an upcoming update.
You can find an example of some gameplay in a nine-minute video made by Irrelevant Gamer here:
For all of you Trophy/Achievement hunters out there, here is a full list of all of the Trophies that DOGOS has to offer on the PlayStation 4.
COMPLETE THE TRAINING LEVEL
SHOOT 100,000 ROUNDS
ELIMINATE 10 ELITES UNITS
ELIMINATE 50 ZEETNUK EGGS
ESCAPE FROM THE CAVERN
ELIMINATE 200 AIR UNITS
ELIMINATE 25 BOATS
ELIMINATE THE ANNIHILATOR
ELIMINATE 100 TANKS
GET ALL BADGES
THE CLASSIC MAN
DESTROY 20 ZEETNUK STRUCTURES
COMPLETE ZEETNUK STATION: INTRUSION WITHOUT LOSING LIVES
COMPLETE THE OVERTRAIN MISSION WITHOUT LOSING LIVES
ELIMINATE THE GOLIATH
FINISH THE GAME IN THE HIGHEST DIFFICULTY SETTING
Overall, DOGOS is a good game. The graphics are okay, the gameplay is excellent, and the replayability is somewhat there. There are some things that I would’ve liked to have seen OPQAM do differently, but it is essentially a good game.
Make sure you pick up DOGOS within the first 2 weeks of release as there is a 20% sale on the game on Xbox One and PlayStation 4, and a 10% sale on steam.
Follow me on Twitter – @irrelevantgmer
I’d, also, like to quickly thank OPQAM Game Studios for allowing me to have early access to their game.