Dishonored 2 is coming out tomorrow, and the hype around the game is huge. The original game, Dishonored, has a 10/10 rating on Steam and is listed by many sites and magazines as one of the best games ever created.
Here at Irrelevant Gamer, we’re going to tell you why it received so much praise (well, Rebecca is). Here’s the five best things about Dishonored!
At the beginning of Dishonored, your boat docks in a beautiful white tower. As you walk through it, you can see its wealthier residents living in luxury – one of the most pressing matters in Dunwall Tower is Sokolov trying to paint High Overseer Campbell. However, as soon as you enter the general area of Dunwall, the juxtaposition between the lifestyles of the rich and the poor is jarring.
Away from the houses of the wealthy, Dunwall is filled with plague rats, ramshackle flats with desperate shrines to the Outsider, and literal piles of rotting corpses in some areas.
Dishonored provides us with a steampunk, dystopian Victorian setting, but also blends elements of magic and religion into the mix, and it’s handled perfectly.
As well as looking suitably chaotic, the crammed-together flats and narrow streets are perfect for Blinking across, and it’s always fun to find a hidden safe or bone charm in amongst the crowded surroundings.
Since The Outsider conveniently chose to bestow his godly powers upon Corvo, and to follow him for the rest of his journey, we as the player are given access to a range of really cool powers.
The Blink power, given to us first, is one of the most essential and fun powers to use. All of us have likely dreamed of being able to teleport easily to nearby locations. As Corvo, we can! Blink is especially useful for quickly disappearing from guards’ line of sight, and for stealthy playthroughs. (Blinking behind a guard and incapacitating him without being seen is incredibly satisfying.)
Also fun is the Possession ability, which allows Corvo to possess a rat on the first tier, and a guard after the power is upgraded. Having access to Possession means you can both sneak past guards as a rat, and masquerade as a guard for a short time.
Bend Time lets Corvo either slow down or stop time completely, meaning you can do really cool stuff like pick enemy projectiles out of the air, and even possess enemies when time is frozen, making them walk into their own gunfire.
There are several other powers available in Dishonored too. However, The Outsider’s powers are negated by Overseer music boxes, which is a nice detail that forces you to change your playstyle sometimes, and means you can’t heavily rely on the powers.
Arkane Studios really didn’t skimp on the lore in this game. It would have been easy to make Dishonored completely focused on the powers and weapons as a gimmick, but it presents a compelling story about political unrest and a war of religions.
The fight between the strict, dominating Overseers and the impoverished, desperate worshippers of The Outsider, branded by the Overseers as “heretics”, was fascinating to witness – especially since The Outsider is an uncaring, trickster-type god and flippantly allowed people to go mad over his worship.
The plot by a certain group of powerful citizens to take over Dunwall is obviously the central one, and provides us with a set purpose as the main character. But other antagonists in the game are not so clear-cut, like Granny Rags and Daud.
The backstories of several characters are quite emotionally investing, and Arkane Studios and Bethesda made sure to explore these characters through the in-game lore, the two DLC, the Tales from Dunwall shorts, and the upcoming comic books and novels published by Titan Comics.
Dishonored features two rival scientists – Anton Sokolov and Piero Joplin – and both of them created some amazing inventions within the Dishonored universe.
There’s Sokolov’s Tesla-inspired Wall of Light and Arc Pylon, which create either a barrier or strike of electricity, respectively. Sokolov also created the huge, fear-inspiring Tallboys, which are mechanised suits of armour with drugged, pain-resistant guards inside.
Sokolov’s inventions add to the steampunk feel of Dishonored, and the unique creations make it stand out more from other similar games.
Piero’s inventions include Corvo’s iconic mask, inspired by a dream Pietro had where “the face of death” stared at him. Its spyglass and zooming-in abilities are useful to Corvo throughout the game, as well as its creepy aesthetic, which warns any naïve citizens that Corvo is serious business.
He also manufactures special bullets and weaponry for Corvo, as well as his Spiritual Remedy which restores mana, as opposed to Sokolov’s remedy which restores physical health.
Dishonored is famous for having low and high-chaos play styles. As Corvo, you can choose to play through the game stealthily, choosing to kill little to no people.
An exciting aspect of this is your ability to find alternate ways to neutralise key targets, and the ethical questions raised by this – does selling a woman into slavery grant you more moral purity than simply killing her?
Choosing the more violent play style changes the outcome of the story, and causes other characters to view you in a different light. Both play styles are vastly different, so Dishonored has that highly sought-after replayability factor.
So, give the original Dishonored another play, or try it out for the first time! We can guarantee you won’t regret it.
Let us know what you thought about Dishonored, and let us know if you’re getting Dishonored 2 in the comments!