On January 26th, 2017, Ubisoft opened the doors to their closed beta of the highly anticipated For Honor.
Ever since For Honor made its first debut back at E3 2015, it has been a fan favorite of Hack and Slash fans. Now, months after E3 2016, gamers of all genres have fallen in love with its innovative combat system.
But all that’s just talk — many, like myself, wanted the truth about For Honor. Well, here it is.
IT’S AWESOME! WHAT DID YOU GUYS THINK I WOULD SAY? I mean, come on – who wouldn’t love this?
First of all, the game does a very nice job of introducing new players to the gameplay system. When you first open up the beta, you are greeted by a well-crafted tutorial system, linked together almost seamlessly. “Just hit this dummy, now that one, now — welp, turn around ‘cuz there’s an army of NPCs sprinting towards you”. That may seem a bit overwhelming at first, but the best way to learn how to play a Hack and Slash game is to – you guessed it – hack and slash.
That brings me to the combat. At first, the controls can be a little much, but once you realize that only a few of the buttons are 100% necessary, it gets a bit easier. And besides, most of the people who I played with during the beta were learning alongside me.
Also, it seems that this combat system revolves around blocking, much like a cover-based shooter revolves around taking cover. That is to say, that without it, any worthy foe will strike you down with ease.
Now, this brings me to my next point. Blocking is pretty tough, and even when it is successful, dueling with online players can get real tricky real fast. Not that there are any super-special abilities, or anything – only that sometimes your character is slowed down afterward, or you are unable to roll away in time. These intricacies seriously matter in For Honor. For example; 75% of the time (unless you are experienced), if you don’t get the first hit in a fight, you are as good as dead. Regardless of whether you are able to get a few blocks in, that disadvantage follows you throughout the encounter.
Due to the fact that there three different classes (the Vikings being my favorite), there is a huge difference in play-style. Naturally, the Vikings will deal a whole lot of damage but take a lot of time to do it, while the Samurai will deal less damage, but do it very quickly. The Knight class can’t pick a lane, which is why I’m not a huge fan of it.
Okay, so this is what I’m probably most excited about.
What’s the first thing that comes to mind when you hear something about medieval wars?
If you’re thinking about fearless men on opposite sides of the battlefield screaming with passion as they rush towards each other, then you would LOVE multiplayer.
Literally, every game begins by quickly introducing you to the battle – this may be men launching trebuchet projectiles into the distance, or fire raining from the sky. The camera moves backward through the cinematic, and rests, beautifully, on the player, as his/her allies begin galloping into oblivion. Just picture the chaos.
But, alas, the beta was not immune to tons of lag, and connectivity issues. Over the weekend, it took me what felt like days to finally find a game of Dominion that didn’t kick me out 10 seconds in. Of course, it was only a glimpse of the full game, so hopefully, most of these issues are resolved by launch day, which is still February 14.
Alright! That’s my time. We will have a review up for For Honor not too long after release, so be on the look out! I seriously can’t wait to get my hands on this game — I couldn’t help but shed a tear when Sunday came to a close…