I recently got the time to have a small interview with the guys over at Dark Forest Crow Games. They’re currently working on their new game, Dark Forest: Reborn, a text-based, RPG. The guys are very nice over there, so you should go and send them some love.
So can you start off by telling me a little bit about yourself?
”Sure! I work as a senior software developer experienced in machine learning and natural language processing fields.” “I’m a huge fan of oldschool RPGs (Baldur’s Gate, Fallout 1,2) and text adventures. Spent my childhood reading tons of sci-fi books about powerful robots and crazy magicians.”
“I want to bring some fresh and cool features into the world of interactive fiction and text adventures with the help of my slave writers.”
Thanks! How long have you been working on your game, Dark Forest: Reborn?
“The core of natural language processing tool set we use was finished a long time ago (3-4 years), but the development of the game itself started only in June, 2016.”
Why do you use natural language processing in text adventure games?
“I noticed that parsing abilities of modern interactive fiction/text adventures are poor. It’s very strange since, usually, the only thing we have in such games is a text. And when text-based game can’t parse text, well, it’s a shame.”
“What gave you the ideas for the storyline?”
“Basically, our storyline is inspired by some of Andre Norton and Stephen King’s fantasy novels (Witch World series and The Dark Tower). Our inspiration is alo based on infinite hours of playing in Baldur’s Gate, Fallout, Planescape: Torment, Arcanum, Neverwinter Nights and more.”
“Finally, any ideas on a release date?”
“Well, we are on the early development stage. We can say it will be finished in 2017, but it’s hard to estimate the exact date right now. Maybe Q2, maybe Q3.”
Thanks for letting us have the opportunity to interview you!
You can find out more about Dark Forest Reborn by following their Twitter – @darkforestgame .
Don’t forget to follow us on Twitter as well – @irrelevantgmer