The last few days have been excellent – at least, within the world of Respawn Entertainment’s Titanfall 2.
You may or may not have noticed the high ratings posted by websites like GameSpot and GamesRadar, but let me tell you – they are 100% accurate.
I’m not kidding, either. I am well aware that thousands of players have doubted the success of Titanfall 2 (and that may be you) due to the flop that was the original.
I’ll admit, I was fairly skeptical… until I was finally able to get my hands on a copy this past Friday.
I immediately began playing the campaign, as I would with any new title. Right from the get-go, RE (Respawn Entertainment) grabs you with this nice, very well-done opening cinematic. Instead of some average prologue, they toss you into a story that feels so real you can almost touch it. It’s actually fairly reminiscent of Fallout 4’s introduction. I’m still upset they never used the line, “Titanfall never changes”.
That was a joke, by the way.
Any-who, the story – without spoiling too much – follows the journey of a young pilot and his robot friend as they take on an evil military organization. The plot is simple, so I knew the game needed to add some pizazz to the gameplay. And, boy-oh-boy was I in for a surprise.
The combat mechanics work beautifully for fighting AI, and the levels were designed to perfectly complement them. By far, the most satisfying part of battling enemies in the campaign was the slide-uppercut; subtle – yet, devastating.
More often than not, missions will end with a boss fight. This is common for many games, but I wasn’t too sure how well it would work with Titanfall. Turns out, it did.
The boss-fights naturally increased in difficulty and were spaced out so that just as your skills developed, the bosses’ developed as well.
Now, since this is just a quick little overview, I’m not going to talk too much about Titanfall 2‘s multiplayer. Partly because it is similar to that of the first game (which was pretty great), but mostly because there will hopefully be a larger, more comprehensive review in the future.
Alright. So, like I just mentioned, a lot of the core gameplay mechanics were left unchanged for multiplayer. However, they made many other improvements like the addition of new game modes like Bounty Hunt and Amped Hardpoint. RE also added a greater variety of weapon options and titans, to further customize your experience. All fantastic decisions, in my opinion, not even mentioning the brand new maps.
All-in-all, I can not get enough of Titanfall 2. I can only hope that you guys enjoy it as much as I do! See you out on the Frontier!