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Ubisoft’s upcoming title, The Division, is slated to land on Xbox One, PC, and PlayStation 4 on March 8, only a few days from today.

Players who follow Ubisoft community manager Natchai Stappers are already aware of the developers’ recent announcement. For the rest of you (like myself), I wrote this post.

Around the time of E3 2014, Ubisoft Massive made loose references to micro-transactions, but weren’t completely positive on what would end up in the final game.

 

Keeping in mind all of the RPG/MMO hybrids that we’ve seen since then, it would make sense to assume Ubisoft would be willing to offer paid progression options to users. This system is often referred to as “P2W” or “pay-to-win”, and leaves many gamers like myself with a bad taste in their mouths.

However, games like Destiny have recently added purchasable currency that can only redeemed for cosmetic items. Many players anticipating the release of The Division looked forward to these types of micro-transactions, but this is apparently no longer the case.

Initially, many of us believed that this only dismisses the fear of paid-progression, but then reading it a second time made me realize that he was talking about micro-transactions in general.

Upon further investigation, it was revealed that Ubisoft planned on releasing small cosmetic upgrades with DLC, rather than forcing the extra expense. The community response has been fairly mixed in regards to this announcement, especially since most of the studio’s biggest titles supported real-life currency in one way or another.

 

Here’s to hoping that this is a new trend among Ubisoft titles.

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